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war thunder t95 op

The T95 sacrifices more speed and gun performance for extra armor that only nets it at an even higher BR with more tanks that cut right through it and even in a downtier almost everyone knows to shoot the cupola so even APHE can kill the T95 from the front while it can't on the Jagdtiger. Besides T29 and T34 have so much else going for them even before we take lineups into account. But which place to charge through like the Light Brigade? This should be the go-to ammunition with the T95, at any range. As of Update 1.59 "Flaming Arrows", the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the Jagdtiger. Barrel, and thus gun sight, is very low to the ground. You 100% have a clear understanding on how every other nation plays along with their strengths and weaknesses when the number of battles you have in other nation's ground vehicles can be counted on a single hand. Germany get teamed together these days and get yeetstomped by US and UK. An example is Germany 6.7. The single slowest tank in the game, with very little potential of fleeing. 22K OF REPAIR COSTS! The Jagdpanzer 4-5 isn't a bad TD, As an TD it is a solid Allrounder. log in sign up. The extra pen on the HE shells come from higher muzzle velocity I would guess. T13 APCBC 43. Exemption is on ranges exceeding 1,000 m. Pack extra for expected long-range sniper duels. https://wiki.warthunder.com/index.php?title=T95&oldid=86051, Yes: Rack 2 holds 10 instead of 11 shells. While on paper, this shot lacks the penetration to penetrate the front of the Maus turret, it can actually penetrate it due to the armour penalty that the Maus has, which makes its armour weaker. Or spots medium tanks use but do not hide in the cover, leave it open for the allied medium tanks. However, if it is accompanied by team members, which it should be, then this strategy will be more difficult to pull off. Every shot at the T95 is one away from an ally. As of Update 1.59 "Flaming Arrows", the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the Jagdtiger. Points were fighting will always take place. Interested in purchasing something from the War Thunder Store? If used freely and without constraint, the ammo will drain quickly. I have a strong interest in removing the stupid MM lock because that will balance out the situation more than any more powercreeping vehicles could. Make them shoot at the T95. When fighting another heavy TD like the Jadgtiger, simply aim for the lower glacis, while it will rarely be a one-shot like this, it will immobilize him, and allow the leisure of finishing it off at an opportune time. The 2 strongest nations are Germany and US. If you like to one-shot tanks get AC IV from UK tree, even though it has only solid shot it works fantastic against Panzers, especially in SB where it's undertiered severely. Haigs 1,119,528 views. The reactive mobility is so good that some light tanks simply aren't fast enough to circle the T95 with out getting shot. The JPz 4-5 and RU251 are some of the best 6.7 tanks in game due to their speed and gun performance so you can't just downplay their performance when it's convenient. A bunker with wheels and a gun. You have to have a very good game to even make a profit. You have the best pen APHE gun at 6.7 with armor that will defend you against 70% of the opponents you face? The T95 sacrifices more speed and gun performance for extra armor that only nets it at an even higher BR with more tanks that cut right through it and even in a downtier almost everyone knows to shoot the cupola so even APHE can kill the T95 from the front while it can't on the Jagdtiger. T95 needs a lot of work done to it, data for it's rounds is all wrong, rate of fire is wrong and it's missing it's APHE round to boot. The T28 project finally ended in October 1947 when development for such heavy vehicles stopped. The T95 is good at providing support and dragging enemy fire. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters. I came up against a T95 in my Panther 2 (88mm gun) last night in an RB battle and it is the first time where I just gave up and drove away lol. The 2 strongest nations are Germany and US. May 2, 2015 @ 4:20am Why is the T95… Posted by. T95E2 is the one with the M48 Turret. It was introduced in Update 1.69 "Regia Aeronautica". Then, in June 1946, the vehicle was renamed again to the Super Heavy Tank T28 due to the United States construction of self-propelled guns being lightly armoured, in order to distinguish it as a radically different design than simply a "tank destroyer". While it sounds easy, there must be put a lot of thought into it to succeed. The Pacific Car and Foundry Company were then contracted to produce the design, with production starting in March 1945. Now it just comes up occasionally as a dumb meme. Despite the calibre the HE is worse than similar calibres found on King Tiger's 105 mm and D-10 cannon, even less than on 90 mm cannons on the Patton's. log in sign up. Anyways, the 12.7mm machine gun does a fine job at disposing of such lightly armoured targets when the necessity arises. It was designed to break through well-fortified positions. Sideskirts make it's lower sides immune and riddle me this, why does it's upper side show penetration in the analysis, but fail to pen in battle every time? We are talking about Germany with their full line up because a large majority of people will have the full line up. It is important to disable all of the tracks, as the T95 is still able to turn with only 2 or 3 tracks intact. they are just to tough. Russia really doesn't have either of these and when they do it's one or the other and never both. The Tiger II can still reliable pen the gun mantlet of the T29 out to 900m on a larger surface area than the mantlet area on the Tiger II, pen the upper front plate of the T29 out to 1400m straight into all of it's ammo. In my old squad we did a lot of testing then and found out that in some scenarios German 75mm shells with 29g of TNT performed better than Soviet shells with 120g as ridiculous as it sounds. The stock shell and previously the only one ever needed, unless engaging in combat over 1,000 m distance. . In the end, the super heavy tanks designs made by the Americans (T28) and the British (Tortoise) only proved that such needs for tanks were unnecessary. By They will not face british APDS nor american HEATFS inrealistic battlemode. This allows this shell to one-shot almost anything it penetrates. Can't destroy the gun or tracks because T95 drivers like to infuriate others even more and repair all in 10 seconds flat so nobody can flank them. Another strategy is to disable the tracks, then flank to the side. Shillin absolutely listen to NoodleCup here because he has no biased opinions at all. Despite having the same gun as the T29, it has much slower rate of fire. Don't take each shell at all, take just the best one (and even less than 20 if you can), unless it's AP with no HE filler, then take max 5 HE shells as well to kill trucks and light vehicles. Be a classic tank in RPG sense. The initial vehicle concept called for a casemate design with a 105mm T5 gun, which was evaluated to be "extremely effective at reducing heavy fortifications". When fighting T-44s and T-55s, aim for the turret faces, to the left and right of the gun, or the cupola if close enough to consistently hit. Germany vs. Many players will simply avoid fighting this tank. War Thunder. The northern side is usually clear and south are only has got a few spots where fire can hit the side, make sure to turn south at those spots to further improve the south facing side armour via armour angling. [1], The five pilot models requested by the U.S. Army had Ordnance look for a manufacturer to produce these vehicles. 2 proto Abramses (GM and C - you can play both on same account). It's a good thing that US and GER can't team up cause then the game would just die at higher tiers, cause few would be stupid enough to be willing to play against them - they'd basically just be PR and lion pinatas for US+GER team and nothing more. On Poland, the northern town's part in domination is a good example of this. User account menu. Germany has a total of 10 6.7 vehicles in total. “The T95 – is the “heaviest” tank in the game regarding polygon count! Why aren't these 2 in 7.0 already is baffeling. I'm sure you are an expert on the M26, T-44, Type 61, and Cent Mk3 knowing every little detail about them from your 30 second fight that occurs every 20 minutes or so. 10 tanks for that bracket and I don't even think there is enough crew slots you can buy to fill all that. Just tried the T95 in the test drive thing and the furthest 3 tanks all show 600m away even though they are clearly further away from each other. What about the entirety of the USSR TD line which has sub par speed combined with terrible armor? War Thunder - T95 Рождение Черепадлы - Duration: 16:26. The "best" tanks is a very relative term...at the very least it depends on the BR range you are...and there is usually one better nation at each range...but usually not by much... Russian "good tanks...in the sense they are usually above average at their BR...up to BR5.3 where i am now: NONE of this is too strong and the list is not so big...some may be IF TOP TIER (like the KV1 and T50), I am pretty sure i could do a similar list for US or German...and i think German would be a bit longer. 10 tanks for that bracket and I don't even think there is enough crew slots you can buy to fill all that. T95 flat out doesn't have weakspots. [1], The T28 heavy tank continued with the development and in March 1944, the U.S. Army gave it the name and also placed an order for five pilot models for testings. It's not like only playing a single nation has set in bad habits that only reinforce themselves by not switching up play styles found when playing different nations. What Tortoise and T95 have that Jadgtiger doesn't? Aug 11, 2018 @ 3:56pm T95 Doom Turtle needs a buff It is just so slow. So can the FV4005. It has advantages in smaller maps with narrow corridors, such as city-based maps, while it struggles in larger maps with hilly terrain due to its poor climbing ability. Therefore safe from 122mm cannons using HE between the tracks. Even with its great frontal armour, a few enemies can still destroy the T95 frontally by using HEAT ammo (e.g. All vehicles can penetrate the upper side armour and the weak spots. Tag /u/ClockworkRaider in the comment section of the post. Playing driving cover/pillbox is also something to consider under these circumstances. Next step ones close enough is to capture the control point and/or keep advancing into the enemy to dig them out. This is further enhanced with good lower side armour and well angled top side armour. This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. Tried to go back to the more comedic routes of this series, but there's not much comedy you can do with tanks, especially while being analytical.

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